Niceplay() - use this for better area music transitions There's now an option to disable only the musicĭestroy(crewmates) - destroy non-rescuable crewmatesĭestroy(customcrewmates) - destroy rescuable crewmatesĭestroy(platformsreal) - A version of destroy(platforms) that isn't bugged Removeimage(id) - remove a persistent imageĭrawpixel(x,y,r,g,b) - draw a pixel on the screen for one frame Loadimage(filename) - add the image to the cache without actually drawing itĭrawimagepersist(x,y,filename]]]) - same as drawimage(), but it stays on screen for more than a frame - it sets %return% to its id, so you're able to remove it Ifnotflag(n,script) - an inverted version of ifflag(n,script)ĭrawtext(x,y,r,g,b,center,type) - draw text for one frame, the text you want to display should be on the next line - r,g,b is 0-255, center is 0/ 1/ true/ false, type can be 0 for normal text, 1 for bordered text and 2 for big text use an optional eighth argument for text scale (default is 2)ĭrawrect(x,y,w,h,r,g,b) - draw a rectangle for one frame - r,g,b,a is 0-255ĭrawimage(x,y,filename]]]) - draw an image on the screen for one frame ( alpha 0-255, background true/ false, blend none/ blend/ add/ mod) Stopfile(id) - stops playing a looping audio file Playfile(file) - play a file as either music or a sound effect. You can now use text() like text(r,g,b,x,y,lines) - r,g,b is 0-255 - if r,g,b is 0,0,0 only the text will show up and not the text box Settile(x,y,tile) - place a tile temporarily in the room Setroomname() - sets the roomname to the next line Pdelay(n) - a delay(n) that doesn't lock the player's movement Removed having to use a load script to use internal scriptingĪdded automatic loading of custom assets - make a folder with the same name as your level file, and put the assets in there. Usable layers are belowtiles, belowentities, belowroomname, belowroomtext, belowcoincounter and top. The background argument in drawimage has been replaced with layers. Keepcolor(on/off) - preserves changeplayercolor after deaths and using Ctrl+F9 to switch between them in the editor The game no longer crashes if you give an invalid filename to a commandĪdded being able to use sprites2.png, sprites3.png, sprites4.png, etc. You can now use setcheckpoint() like setcheckpoint(roomx,roomy,posx,posy,flipped) Large coins (10/20/50/100) now exist, and they give you a different amount of coins depending on which size they are. Togglepause(on/off) - toggle opening the map or exiting playtesting through enter Mannequins, ZZT centipedes, and Edge Games fish now face properlyĭrawimagemasked(x,y,filename,mask_filename]) - draw an image on the screen for one frame that uses the alpha values from another image Reloadonetime(script) - allow re-triggering of one-time script boxes with the given script name Removed the limit where every 21st text box in a row would not show up (the removal of this limit only applies in VCE levels) Removed createentity's color argument (6th argument is now enemy type)įixed ifvar() not working with the less-than and greater-than operators, or their "or equal to" counterpartsįixed an infinite loop that could happen if you died while a 1x1 quicksand was in the process of crumbling in a vanilla level and using F9 to switch between them in the editor Unloadscriptimages - unload images loaded by drawimageĬreatedamage(x,y,w,h) - makes a region that hurts the player like spikesįixed changeplayercolor alias of changeplayercolour not workingĪdded being able to use tiles4.png, tiles5.png, tiles6.png, etc. To get much of the additional functionality of playmusicfile(), use the newly-added callback on_custom_sfx_end, which sets %path%.Īdded optional third argument to playfile() for loop count Instead of using playmusicfile(), simply use playfile(file). Nointerrupt/ yesinterrupt are now setinterrupt(on/off) Version c1.0-pre2 (upcoming)Įnablefog/ disablefog are now fog(enable/disable)Įnableflip/ disableflip are now toggleflip(enable/disable)Įnableinfiniflip/ disableinfiniflip are now infiniflip(enable/disable)Įnablesuicide/ disablesuicide are now suicide(enable/disable) VVVVVV: Community Edition has accepted contributions from Misa, AllyTally, leo60228, FIQ, Fußmatte, mothbeanie, Allison Fleischer, Dav999, and Joshua. A list of all the new features added to VVVVVV: Community Edition.
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